Changelog Map 6.78

Map Dota 6.78

CHANGELOG Map DotA 6.78

New Strength Hero: Kaolin, the Earth Spirit
Kaolin the Earth Spirit

Alliance: Sentinel
Type: Strength
Total Starting Damage: 46-56
Total Starting Armor: 4
Range: 128 (Melee)
BAT: 1.7
Movespeed: 305
Agility: 17 + 1.5
Strength: 21 + 2.9
Intelligence: 18 + 2.4
When the blight of the Scourge threatened the isolated peak villages of the Crag Lands, their pleas for aid went unanswered. The strong villagers climbing ever higher up the mountains to seek refuge, leaving those too young or old to their fates. When the forces of evil fed upon the helpless, their innocent blood wet the stones of the foothills. Seeing this, the heart of the mountains wept, and forged it's own champion to face off against the teeming hordes. Hewed from the cliff face, Kaolin was born into our world. Wielding the strength of the mountain, he bends stone and metal to his fierce will.

Innate: Stone Caller
=====================
(Innate, Level 0, Target Point)
Kaolin raises a stone from the depths of the earth to aid him in battle. Creating a rock consumes a Stone Charge, and charges replenish at a rate of 1 per 25 seconds. The rocks last up to 2 minutes with a max 6 rocks active at a time. Rocks provide no vision.
Cast Range: 1400
Cooldown: 0
Note: This hero has an Innate ability that doesn't do anything on its own but is used by his other abilities.

Rolling Boulder:
=================
(Short Channel, Target Direction)
Kaolin turns into a boulder and begins spinning in place to build up momentum. After 0.6 seconds, he launches himself 800 distance in the direction he is facing, damaging units he passes through but stopping if he collides with an enemy hero or is stunned. Rolling over a Rock will add momentum, increasing roll distance, speed, damage, and adding a slow to the hero you collide with.
Damage: 90/120/150/180 (+50% when utilizing a Rock, 135/180/225/270)
Rock Slow: 80% AS/MS for 2 seconds (only with a Rock)
Roll Distance: 800 (+100% when utilizing a Rock, 1600)
Speed: 800 (+100% when utilizing a Rock, 1600)
Impact AoE: 150
Manacost: 50
Cooldown: 16/12/8/4
Note: This skill will always go the full distance, you cannot choose a shorter distance. It stops on the opposite side of the first hero it impacts. The Rock is consumed when used as a boost for rolling.

Boulder Smash:
================
(Target ally, enemy or rock. Melee range)
Kaolin slams an ally, enemy, or Rock with his mighty stone, knocking them away from him, and damaging enemies the slammed target collides with. Slammed Rocks travel farther than fleshy targets and also silence impacted enemies.
Damage: 100/150/200/250
Slam Distance: 800 (3x when utilizing a Rock, 2400)
Slam Speed: 1200
Silence Duration: 5 seconds (only with a Rock)
Impact AoE: 225
Cast Range: 150
Manacost: 100
Cooldown: 22/18/14/10

Geomagnetic Grip:
================
(Target Ally or Rock)
Kaolin runs a magnetic charge through the targeted ally or rock, quickly pulling them to him. Enemies struck by the target being pulled will be stunned, and will also be dealt damage if the pulled target is a Rock.

AOE: 180
Stun: 1/1.5/2/2.5 seconds
Rock damage: 125
Pull Speed: 1000
Cast Range: 1400
Manacost: 75
Cooldown: 13

Magnetize:
==========
(Active, No Target)
Magnetizes units in a small nearby area, causing them to take damage over time for a short duration. Any magnetized heroes cause nearby rocks to become energized and explode, applying/refreshing the magnetize debuff on all units near the rock. This process can repeat multiple times. Rocks are destroyed in this process.
Magnetized heroes feel the effect of the Silence and Slow from Rock enhanced Boulder Smash and Rolling Boulder if one Magnetized hero is affected by them.
Cast AOE: 300
Rock Search AOE: 300
Rock Explode AOE: 600
Debuff duration: 6 seconds
DPS: 50/75/100
Cooldown: 80
Manacost: 100
Note: When a Rock is in an AoE of Magnetize, it doesn't immediately disappear, it becomes innert and then disappears after 5 seconds (can still be used by your other spells in the meantime)


New Intelligence Hero: Nerif, the Oracle
Nerif the Oracle

Alliance: Sentinel
Type: Intelligence
Total Starting Damage: 45-51
Total Starting Armor: 2
Range: 620
BAT: 1.4
Movespeed: 305
Agility: 15 + 1.7
Strength: 18 + 1.9
Intelligence: 23 + 2.9
Few have the knack for plucking the strings of fate, let alone seeing them for what they are. Fate is as mysterious as it is fickle, but for Nerif it has always been a burden. Those chosen must answer the call, and since boyhood he has been raised into the hallowed role of Oracle, proclaiming destiny's path to those worthy to hear of it. Though many of his ilk have chosen more peaceful routes to serving fate, he never felt that the future must be passively proclaimed. With the view of fate before him, his powers were suited by nudging and pulling threads and, where needed, severing them to better the life of all. It was inevitable that his abilities would culminate in deadly battle - he knew would come to pass, and he is ready to cut lives short to lengthen others.

Fortune's End:
===============
(Channeling, Enemy Target)
Channels Nerif's power into a bolt of scouring energy for up to 3 seconds. When released the bolt strikes the targeted enemy, dealing damage and purging in an AoE around them. The purge duration is equal to the time spent channeling.
Cast Range: 650
Damage: 75/150/225/300
AOE: 215
Purge duration: Up to 3 seconds
Cooldown: 12
Manacost: 130
Note: The purge happens before the damage and also removes Fate's Edict and Purifying Flames.

Fate's Edict:
=============
(Target Ally/Enemy)
Nerif enraptures the target, rendering them unable to attack, granting them 100% spell resistance, and increasing the damage they take from other damage types by 50%. Can be cast on both allies and enemies.
Duration: 3/4/5/6
Cast Range: 700
Cooldown: 14
Manacost: 50

Purifying Flames:
==================
(Target Ally/Enemy)
Burns away impurities from the target, dealing heavy damage and causing them to regenerate life each second for 9 seconds. Can be cast on both allies and enemies.
Damage: 90/180/270/360
Regeneration per second: 11/22/33/44
Duration: 9
Cooldown: 3
Manacost: 30/45/60/75
Cast Range: 750
Note: Damage is nonlethal on allies. This buff stacks.

False Promise:
==============
(Target Ally)
Temporarily alters the target ally's destiny, delaying all damage, healing and regeneration effects on them until False Promise ends. Ally is granted invisibility while attacking and moving. Removes all negative status effects when applied.
The delayed healing is doubled when it is provided at the end of the duration.
Cast Range: 1500
Duration: 7/8/9
Manacost: 100
Cooldown: 20
Note: All damage and healing happen immediately once the buff ends. This damage is lethal and is credited to the original damage sources.


 Arc Warden
- Magnetic Field AoE decreased from 325 to 275
- Tempest Double unit is now visible to the enemy players as the fake

 Axe
- Counter Helix cooldown decreased from 0.65/0.6/0.55/0.5 to 0.55/0.5/0.45/0.4

 Ancient Apparition
- Ice Vortex cooldown decreased from 6 to 5
- Ice Blast base AoE increased from 225 to 275
- Added Aghanim's Scepter, Ice Blast duration increased from 8/9/10 to 17


 Batrider
- Vision decreased from 1800/800 to 1400/800
- Flamebreak manacost increased from 80/100/120/140 to 140

 Beastmaster
- Greater Hawk invisibility fade time decreased from 5 to 4

 Bloodseeker
- Strygwyr's Thirst now gives you bonus 3/4/5/6 armor when active
- Bloodrage dispels the target before applying its buff. This would cause it to remove things like Ethereal
- Rupture damage is now HP loss. This causes it to go through Magic Immunity now


 Bounty Hunter
- Track manacost from 70/60/50 to 50

 Bristleback
- Quill Spray hit memory increased from 10 to 14 seconds

 Broodmother
- Incapacitating Bite miss chance from 10/20/30/40% to 30/40/50/60%
- Spawn Spiderlings unit count increased from 1/2/3/3 to 1/2/3/4

 Centaur Warchief
- Added to Captain's Mode

 Clinkz
- Strafe cooldown decreased from 60/50/40/30 to 45/40/35/30

 Clockwerk Goblin
- Power Cogs no longer knock back magic immune units

 Crystal Maiden
- Brilliance Aura mana regen increased from 0.5/1/1.5/2 to 1/1.5/2/2.5
- Freezing Field explosion AoE increased from 215 to 230
- Aghanim's Freezing Field's attack speed reduction aura increased from -20 to -50

 Dark Seer
- Vacuum cooldown increased from 22 to 24

 Dazzle
- Shadow Wave target count increased from 3/3/4/5 to 3/4/5/6
- Shallow Grave can now be cast on magic immune allies

 Death Prophet
- Movement speed decreased from 285 to 280
- Silence AoE increased from 200/275/350/350 to 350
- Witchcraft move speed bonus increased from 4/8/12/16% to 5/10/15/20%

 Disruptor
- Thunder Strike from 3 strikes over 4 seconds to 4 strikes over 6 seconds
- Thunder Strike damage per strike decreased from 50/75/100/125 to 40/60/80/100
- Thunder Strike AoE increased from 200 to 240

 Doom Bringer
- Doom now disables Feast, Backtrack, Dispersion, Juxtapose, Bristleback and Blood Bath
- Aghanim's Scepter upgrade duration reworked

 Dragon Knight
- Corrosive Breath passive from Level 1 Elder Form now carries over to Level 2 (the DPS)

 Drow Ranger
- Trueshot Aura increased from 14/18/22/26% to 16/20/24/28%

 Earthshaker
- Turn rate improved from 0.4 to 0.6
- Fissure range increased from 1200 to 1300
- Echo Slam now considers illusions as heroes

 Ember Spirit
- Flame Guard DPS increased from 30/35/40/45 to 30/40/50/60
- Added to Captain's Mode

 Enchantress
- Aghanim's Scepter bonus attack range increased from 165 to 190

 Enigma
- Malefice scaling reworked

 Goblin Shredder
- Base Strength increased by 3
- Int growth increased from 1.8 to 2.4
- Chakram initial manacost rescaled from 125/150/175 to 75/125/175
- Chakram move speed increased from 800 to 900

 Gyrocopter
- Flak Cannon cooldown increased from 20 to 30

 Huskar
- Base Strength increased by 3
- Burning Spears DPS increased from 4/8/12/16 to 5/10/15/20
- Life Break HP cost increased from 35/30/25% to 40/35/30%
- Berserker's Blood Reworked
- Removed from Captain's Mode

 Invoker
- Alacrity manacost decreased from 100 to 75
- Ghost Walk slow increased from 20/23/26/30/33/36/40 to 20/25/30/35/40/45/50
- Ghost Walk cooldown decreased from 60 to 35
- Tornado damage rescaled from 70+(Wex+Quas)*20 to 70+(2*Wex+Quas)*15

 Io
- Spirits no longer provide vision, except temporarily when they collide with an enemy hero
- Overcharge hp/mp cost increased from 3.5% to 4.5%

 Juggernaut
- Omnislash no longer jumps on Tombestone Zombies

 Keeper of the Light
- Base Strength decreased by 2

 Kunkka
- Ghost Ship damage increased from 300/400/500 to 350/450/550
- X Marks The Spot manacost decreased from 80/90/100/110 to 80
- X Marks The Spot vision from 1000 flying to 400 ground vision

 Legion Commander
- Duel bonus damage per victory increased from 10 to 10/14/18
- Added to Captain's Mode

 Lich
- Chainfrost bounce count increased from 7 to 10

 Lifestealer
- Open Wounds cast range decreased from 600 to 200/300/400/500

 Lina Inverse
- Attack range increased from 625 to 635

 Lion
- Mana Drain break and cast range improved by 100 (750/1100 -> 850/1200)
- Aghanim's Finger of Death CD decreased from 160/100/40 to 100/60/20

 Lone Druid
- Spirit Bear now has its HP drained by Armlet when active
- Spirit Bear bounty increased from 100 to 300

 Lord of Avernus
- Movement speed increased from 300 to 310

 Lycanthrope
- Armor increased by 1 (Shapeshift total armor is still the same as before)

 Magnataur
- Reverse Polarity damaged decreased from 150/225/300 to 50/125/200

 Medusa
- Stone Gaze Reworked
- Removed from Captain's Mode

 Meepo
- Innate magic resistance increased from 25% to 35%

 Mirana
- Elune's Arrow now deals up to 100 extra damage based on distance the arrow traveled
- Moonlight Shadow cooldown decreased from 160/140/120 to 140/120/100
- Starfall will choose a new target for the second star if the first died before impact

 Morphling
- Base attack time improved from 1.7 to 1.6

 Naga Siren
- Rip Tide cooldown rescaled from 19/16/13/10 to 10

 Necrolyte
- If a unit dies under Reaper's Scythe, it will be credited to Necrolyte
- Aghanim's Reaper's Scythe causes buyback to be disabled on heroes it kills for that death

 Nerubian Assassin
- Mana Burn drain and damage decreased from 5x Int to 3.5/4/4.5/5x
- Mana Burn manacost rescaled from 130/120/110/100 to 100

 Nightstalker
- Hunter in the Night attack speed rescaled from 30/45/60/75 to 45/55/65/75 (MS remains 20/25/30/35)

 Obsidian Destroyer
- Movement speed increased from 310 to 315

 Ogre Magi
- Ignite DPS increased from 26/32/38/44 to 26/34/42/50

 Omniknight
- Added Aghanim's Scepter. Guardian Angel AoE becomes global and affects buildings (including regen)

 Pandaren Brewmaster
- Aghanim's Primal Split units now gain your current level of Drunken Brawler
- Fire Panda no longer upgrades damage with Aghanim's Scepter. It has roughly same damage with Drunken Brawler now

 Phantom Assassin
- Blur level 4 evasion increased from 35% to 40%

 Phantom Lancer
- Spirit Lance, Dopplewalk, Juxtapose and Phantom Edge illusions damage dealt decreased from 25% to 20%

 Phoenix
- Sun Ray HP cost per second increased from 3% to 4%

 Pudge
- Flesh Heap strength bonus increased from 0.9/1.2/1.5/1.8 to 1/1.5/2/2.5

 Pugna
- Nether Blast structure damage increased from 33% to 50%
- Decrepify can now target Tombstone

 Razor
- Eye of the Storm duration increased from 20/25/30 to 30
- Eye of the Storm strike interval decreased from 0.75/0.65/0.55 to 0.7/0.6/0.5 (Aghanim's to 0.55/0.45/0.35)
- Unstable Current movement speed bonus increased from 3/6/9/12% to 4/8/12/16%

 Rikimaru
- Permanent Invisibility fade time decreased from 3/2.25/1.5 to 3/2/1

 Sand King
- Invisibility fade delay when exiting Sand Storm improved from 0.3/0.6/0.9/1.5 to 1.5
- Sand Storm now has a smoother damage interval (1->0.5, total damage is the same)

 Shadow Demon
- Base Intelligence decreased by 3
- Shadow Poison no longer gives vision over the targets with the debuff

 Shadow Fiend
- Requiem of Souls slow rescaled from 15/20/25% to 20%
- Requiem of Souls damage reduction increased from 15/20/25% to 50%

 Shadow Shaman
- Aghanim's Mass Serpent Wards damage increased from 53-59/74-79/94-100 to 85-90/105-110/125-130. Basic version damage numbers also normalized a bit from 39-43/54-58/69-73 to 40-45/55-60/70-75

 Silencer
- Global Silence now affects sleeping units
- Added Aghanim's Scepter for Silencer. Applies the current level of Curse of the Silent to all units and increases ultimate duration by one second.

 Skeleton King
- Reincarnation slow now affects attack speed as well
- Reincarnation slow happens immediately upon death rather than after reincarnating
- Critical Strike Reworked

 Slardar
- Bash damage type from magical to physical
- Sprint cooldown decreased from 40 to 28

 Sniper
- Shrapnel AoE increased from 360 to 400

 Spirit Breaker
- Charge of Darkness will now also Greater Bash its target

 Storm Spirit
- Electric Vortex cooldown decreased from 20 to 21/20/19/18

 Tauren Chieftain
- Ancestral Spirit vision type from Flying to Ground
- Natural Order aura increased from 20/40/60/80% to 25/50/75/100%

 Terrorblade
- Conjure Image illusion duration increased from 25 to 32
- Sunder minimum HP exchange decreased from 33/28/23% to 25/20/15%

 Tidehunter
- Ravage AoE rescaled from 825/925/1025 to 1025

 Tiny
- Toss cooldown decreased from 10 to 9
- You can now Toss units to Runes

 Treant Protector
- Leech Seed slow increased from 24% to 28%
- Leech Seed's healing effect no longer ends when the target dies

 Troll Warlord
- Battle Trance cooldown increased from 20 to 30
- Battle Trance duration decreased from 10 to 7

 Tuskarr
- Snowball cooldown decreased from 24 to 21

 Undying
- Soul Rip cast range increased from 650 to 750

 Ursa Warrior
- Fury Swipes duration increased from 6 to 15

 Vengeful Spirit
- Strength increased from 16 + 2.3 to 18 + 2.6
- Nether Swap cast range rescaled from 600/900/1200 to 650/925/1200

 Venomancer
- Poison Sting duration increased from 6/7/8/9 to 6/8/10/12

 Viper
- Corrosive Skin affects any damage source not just regular attacks
- Viper Strike is no longer removed by Dark Pact or Kraken Shell

 Winter Wyvern
- Intelligence growth increased from 2.4 to 3.1
- Arctic Burn no longer provides flying vision

 Witch Doctor
- Death Ward cast range rescaled from 300/350/400 to 400
- Maledict cast range increased from 400 to 525

ITEMS

 Ancient Janggo of Endurance
- Recipe cost increased from 750 to 800

 Armlet of Mordiggian
- HP regen decreased from 8 to 7

 Assault Cuirass
- Positive armor aura is no longer prevented from stacking with other items

 Black King Bar
- Magic Immunity now has a 6th level of decrease

 Blade Mail
- Armor increased from 5 to 6
- Damage Return cooldown decreased from 22 to 17

 Bloodstone
- Initial charges increased from 6 to 8
- Can be activated to instantly kill yourself

 Bottle
- While empty, Bottle causes couriers to move 30% slower

 Courier
- Courier no longer block neutral creeps from spawning
- Courier Speed Burst from 100% to 50% MS bonus (still reaches max speed)

 Dagon
- Recipe cost decreased from 1300 to 1250

 Dust of Appearance
- Now stacks in inventory
- Now slows heroes with an invisibility buff on them by 10%

 Ethereal Blade
- Self or ally cast duration increased to 4 seconds

 Eul's Scepter of Divinity
- Movement speed bonus increased from 30 to 35

 Force Staff
- Recipe cost decreased from 1000 to 900

 Gem of True Sight
- Gem can no longer be destroyed
- Gold cost increased from 700 to 850

 Headress of Rejuvenation
- Regeneration Aura AoE increased from 500 to 750 (now equal to Mekansm's active)

 Kelen's Blink Dagger
- Cooldown decreased from 14 to 12

 Linken's Sphere
- Cooldown decreased from 20 to 17

 Lothar's Edge
- Damage decreased from 30 to 22

 Medallion of Courage
- Cast range increased from 800 to 1000

 Mekansm
- Regeneration Aura AoE increased from 500 to 750 (now equal to active)

 Nathrezim Buckler
- Armor bonus AoE active increased from 700 to 750 (now equal to Mekansm's active )

 Necronimicon
- Warrior and Archer armor type changed from Heavy to Hero

 Null Talisman
- Recipe cost decreased from 145 to 135

 Observer Ward
- Initial Stock now starts at 1 instead of 2 (max stock is still 2)

 Quelling Blade
- Can now target Observer or Sentry wards dealing 100 damage (wards have 200 hp)
- Cast range increased from 100 to 350

 Radiance
- Burn damage increased from 45 to 50

 Sange and Yasha
- Minor changes to stats

 Sentry Ward
- Sentry Wards AoE decreased from 950 to 800

 Shadow Amulet
- Fade time decreased from 2.6 to 2.4

 Shiva's Guard
- Shiva's Guard aura AoE decreased from 1000 to the standard 900
- Shiva's Guard AS reduction increased from -30 to -40

 Stygian Desolator
- Corruption armor reduction increased from 6 to 7

 Veil of Discord
- Discord AoE increased from 550 to 600

OTHER

* Captain's Mode bans changed from 2/3 to 2/2/1
* Captain's Mode picks changed from 3/2 to 2/2/1
* Adjusted ban/pick/reserve times Captain's Mode
* Deny XP and Bonus XP/Gold AOE is now the same as regular XP AOE (1000->1200)
* 4 hero XP bonus changed from 15+6*Level to 20+5*level
* 5 hero XP bonus changed from 10+5*Level to 15+4*level
* Level 11 XP requirements reduced from 6500 to 6000
* Level 12 XP requirements increased from 7700 to 8200
* Gold for ending a spree changed from 50->400 (3x->10x) to 75->600
* Buy back cooldown increased from 5 to 6 minutes
* Level 1 and Level 2 towers armor increased from 18 to 20
* Towers no longer have separate bounty values when creeps or allies get the last it, it now gives the same reliable bounty to all players as if a creep killed it.
* Hero getting last hit on tower gives 100-200 bonus gold. Does not affect team bounty in any way
* Backdoor protection now also reduces incoming damage by 25%
* Siege units HP increased from 500 to 550
* Repicking a randomed hero now re-adds the hero to the pool
* Swapping a hero that you randomed now costs you 100 gold

BUG FIXED
* Fixed a bug with Call Down slow sometimes lasting too long
* Fixed Call Down inaccurate tooltip
* Fixed Echo Stomp stun sometimes ending too early
* Fixed Ancients not having backdoor protection
* Fixed the left range rax not upgrading the siege units properly for the Sentinel
* Fixed the active component of Tranquil Boots being enabled on Illusions
* Fixed an inconsistency with mana sharing on Tether
* Fixed an issue with Primal Split's Level 2 Storm interaction with Smoke
* Fixed Shadow Amulet not working when you are Magic Immune
* Fixed Rod of Atos sell price
* Fixed Smoke of Deceit not working on Familiars
* Fixed suicides causing aoe bonus XP to be given out
* Fixed attack speed with Armlet on Spirit Bear
* Fixed level 3 Skeleton King Reincarnation scoreboard
* Fixed Rupture sometimes remaining on you when you revive
* Fixed a very minor damage inaccuracy with Eye of the Storm
Changelog Map 6.78 Changelog Map 6.78 Reviewed by Putra on 11:34:00 PM Rating: 5

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